Game Play Animation Expert and Director

It is my goal to forge art from technology and deliver to the audience a dynamic and absolutely immersive experience. My passion does not merely lie within the art of animation, nor just in the advancement of motion performances, but also in the development of behavioural and game play systems that will mimic life's complex reactions to both internal and external stimuli.

About

Over the years I've had the privilege of working with such companies as:








Portfolio

"Let each person exercise the art they know."
- Aristophanes (ish)

Far Cry New Dawn

UBISoft 2019 (Ps4, XBOne, PC)

  • Developing behavioral systems.
  • Creating animation assets to support melee, cover, and advanced navigational systems.
  • Motion Capture Clean up and editing.
  • Editing, Integration and debug for Motion Matching
  • Scripting Animation Tools via Python For MotionBuilder

Far Cry 5

UBISoft 2018 (Ps4, XBOne, PC)

  • Developing behavioral systems.
  • Refactoring Existing AI Behavior Systems.
  • Creating animation assets to support systems.
  • Motion Capture Clean up and editing.
  • Scripting Animation Tools via Python For MotionBuilder

Far Cry Primal

UBISoft 2016 (Ps4, XBOne, PC)

  • Developing behavioral systems.
  • Creating animation assets to support systems.
  • Motion Capture Clean up and editing.
  • Motion design for systems and set pieces.

Rainbow 6 Siege

UBISoft 2015 (Ps4, XBOne, PC)

  • Created Animation Assets that focused on extremely realistic motion.
  • Prototyping visual systems.
  • Developing Cinematic Cut Scenes and interactive events that drive game play.
  • Shooting, cleaning and manipulating Mocap data.
  • Analyzed in house tools, pipelines and camera systems.

Assassin's Creed Unity

UBISoft 2014 (Ps4, XBOne, PC)

  • Developing behavioral systems.
  • Creating animation assets to support systems.
  • Motion Capture Clean up and editing.
  • Motion design for systems and set pieces.
  • Developing Npc and crowds.

Assassin's Creed 3

UBISoft 2012 (Ps3, XBox360, Wii U, PC)

  • Animated Cinematic shots for the launch trailers.

Peter Jackson's King Kong

UBISoft 2005

(XBox360, XBox, PS2, Game Cube, PC)

Developed Game play animation for the 3rd person player as well as the NPC.

Peter Jackson's King Kong

UBISoft 2005

(XBox360, XBox, PS2, Game Cube PC)

Created key frame animation for game play and in-game Cinematics.

Batman The Dark Knight

Pandemic Studios/EA CANCELED (Ps3, XB360)

  • Developed Game play animation systems.
  • Managed a team of 5 animators.
  • Worked with otehr teams to develope tools, systems and rigs.

Prince Of Persia: Warrior Within

UBISoft 2004

(Ps3, Ps2, XBox, Game Cube, PC)

  • Animated NPC Navigation.
  • Development of NPC Fight System/Reactions.
  • Animated Boss Battles as well as Cinematic Events.

Prince Of Persia: Two Thrones

UBISoft 2005

(Ps3, Ps2, XBox, Wii, Game Cube, PC)

  • Animated the Dark Prince and NPC Fight System.
  • Developed the NPC chariot behavior and reactions.
  • Animated Boss Battles as well as Cinematic Events.

ESPN Sports Connection

UBISoft 2012 (Wii U)

    Animated Navigation and tackle for the FootBall game.

Surf's Up

UBISoft 2007

(Ps3, PS2, XBox360, Wii, Game Cube, PC)

Animated previsuals to help flesh out the navigation, surfing and super tricks.

Kim Possible: What's the Switch?

A2M 2006 (PS2)

Worked on Scripted Events and Cinematic Cut Scenes to help develop the storyline for the game.

The Ant Bully

A2M 2006 (PS2, Wii, Game Cube)

Helped to develop the Cinematic Cut Scenes and In Game Scripted Events.

Black and Bruised 2001

Digital Fiction/Majesco 2003 (PS2, Game Cube)

Animated ingame Cinematics.

Contact

Please feel free to contact me if you have any questions or requests.